My career as a producer for film and television spans more than 20 years. During this time I have worked in production / post-production companies as well as running my own post-production facility and production company, the renowned Minerva Film for 12 years. I have an extensive knowledge and experience with all aspects of production, post production, animation and visual effects and I am an EAVE and EAVE+ graduate.

Over the years I has produced hundreds of TV commercials nationally and internationally and in 2012 I produced the interactive documentary, the first truly interactive film experience in Denmark which premiered at CPH:DOX.

My producer background comes very much handy when coordinating VFX and virtual production with the different departments from camera to art departments and I conduct 2nd unit and plate shoots freeing the main crew to continue to their next scenes.

I have been co-producer of more than a dozen documentaries and feature films supplying Danish financing. I am used to navigating in the complex financing structures of European films and the regional spend demands we are often met with.

From 2013 to 2016 I joined GHOST VFX as producer and director of development. My main responsibilities included handling large corporate clients and European feature film co-productions while developing the
company’s own slate of productions, a new venture for GHOST VFX.

Since the summer of 2016 I have worked internationally as an independent VFX and VP producer on small and large budget films from around the world. Projects I have worked on have won awards on the main festivals and have a Danish and a Swedish academy award on my shelve.

I am teaching previz, VP and VFX on post graduate level and I do panel moderation at international industry events as welle as speaking about my own projects and experience.


VFX  and VP breakdowns and budgeting

Organisation of VFX and ICVFX bidding process and vendor selection

Coordination with SFX, stunt and art department during shoot

VFX production, coordination of vendors during and after editorial

Virtual Production planning, budgeting and execution

I am the producer's guy on the VFX team

at work